import java.awt.Graphics;


public class ScreenGraphics {
	public static void paintScreen(Graphics g){
		for(int i = 0; i < Var.lvlLength; i++){
			for(int o = 0; o < Var.lvlLength; o++){
				g.drawImage(Var.tileImg[i][o],Var.tileX[o],Var.tileY[i],32,32,null);
			}
		}
	}
	public static void paintPlayer(Graphics g){
		g.drawImage(Var.Player,Var.PlayerX,Var.PlayerY,32,32,null);
	}
}
